Welcome to Drunken Bunny

I am currently working on a few different projects, and because of time constraints I have no idea when any of them will be done.Most of them will be done in C/C++ using the Allegro library. For more on the Allegro library head over to my links section and read up on it. Oh, and just for the hell of it you can check out my J.R.R. Tolkien website. Made it about 1 1/2 years ago for a class I took at Polytechnic. I think it is some of my better work, so if your a Tolkien fan check it out.

Feel free to e-mail me or look for me on AIM. My AIM name is IgnoreIntuition and I'm always looking for people to help me out on my projects. So enjoy me website, and check back often for updates.

Updates

6/24/03 Minor updates to Project_3. See diary for details. Also, I am putting the new version up on Allegro.cc. Enjoy.

6/19/03 Uhg. I've been doing work on the game. I have rough version of the game with a temporary introduction, a new tile mapping setup, multiple projectiles, more detailed interface, some other stuff I can't think of right now. Enjoy the changes cause between summer classes, moving, getting a full time job, and planning a marriage I have no idea when I will get to update next. :(

5/18/03 Well, finals are finally over. I have some free time to make some progress on these projects. Yea. First off, I have started updating some of the graphics for Project_3 and will hopefully have some new code for all you up in the next few days. Second, I dug up an old gameboy demo that you can compile and run on an emulator. It's cheesy, but could be helpful if your just trying to get an idea of how programming on the gameboy works. Lastly, I just want to plug a great game I found for 15 bucks from cheapass games. Strange Adventures in Infinite Space check it out. They got a demo on their site also.

4/29/03 Project_3 update: Created a nice, non-functional interface, extended the screen to cover a much larger portion, and got some tiles for a tile mapping engine as well as sound effects for the weapons. Expect more updates after my finals. :)

4/28/03 Added projectiles to Project_3. Well only a single projectile that gets re-initilized every time you shoot. I am going to work in some linked lists to the code soon so that you can have any number of characters/ projectiles/ etc on the screen at once. Other minor tweaks here and there. (note: only the source files have been updated. Binaries are still version 0.31).

E-mail webmaster